ALTITUDE ADAPTATION [GENERAL]
Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.
ARCTIC PRIEST [GENERAL]
You can swap out prepared spells to cast spells to aid in exploring and surviving in frostfell areas.
BECKON THE FROZEN [GENERAL]
Creatures you summon are infused with cold energy and have the cold subtype.
CHOSEN OF ODIN [GENERAL]
Your skin has a noticeable blue tint and your left eye is pale blue (your right eye is some other color); these features identify you as an ally to the church of Odin and grant you supernatural qualities.
COLD ENDURANCE [GENERAL]
Either because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments.
COLD FOCUS [GENERAL]
Your cold spells are more potent than normal.
COLD SPELL SPECIALIZATION [GENERAL]
You do additional damage with cold spells.
CRAFT SKULL TALISMAN [ITEM CREATION]
You can create skull talismans, which carry spells within themselves
FAITH IN THE FROST [GENERAL]
You channel frozen energies from your deity when you turn or rebuke creatures.
FROSTFELL PRODIGY [GENERAL]
You gain additional bonus spells in cold regions.
FROZEN BERSERKER [GENERAL]
When you enter your barbarian rage, your body becomes infused with cold energy.
FROZEN MAGIC [GENERAL]
Your cold spells are more powerful when you cast them in a cold region.
FROZEN WILD SHAPE [GENERAL]
You can assume the form of magical beasts with the cold subtype.
GREATER COLD FOCUS [GENERAL]
Your cold spells are now even more potent than before.
ICY CALLING [GENERAL]
Your summon spells work better in the frostfell if you summon native creatures.
ICE HARMONICS [GENERAL]
You can use your voice to shatter ice.
IMPROVED COLD ENDURANCE [GENERAL]
Your training and natural hardiness have improved your natural resistance to cold temperatures.
IMPROVED FROSTY TOUCH [GENERAL]
Your frosty touch causes more cold damage.
MARK OF THOR [GENERAL]
You bear a birthmark in the shape of the holy symbol of Thor (a lightening bolt) somewhere on your body; this mark identifies you as an ally of the church of Thor and grants you supernatural qualities.
You are a particularly gifted explorer and mountain climber.
PIERCING COLD [METAMAGIC]
Your cold spells are so cold that they can damage creatures normally resistant or immune to cold.
PRIMEVAL WILD SHAPE [GENERAL]
Your wild shape forms are stronger than normal.
PRIMITIVE CASTER [GENERAL]
You use screeches, wild gesticulations, and extra material components to give your spells additional power.
SEA LEGS [GENERAL]
You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.
SMITE FIERY FOE [GENERAL]
You can smite creatures with the fi re subtype.
You add ice or snow to your spell’s components to make them more powerful.
You are particularly adept at moving through snow and over ice.
SNOWFLAKE WARDANCE [GENERAL]
You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to fl oat haphazardly across the battlefield like a whirling, razor-edged snowflake.
STORM MAGIC [GENERAL]
You gain a boost in spellcasting power during storms.
SUGLIIN MASTERY [GENERAL]
You are a master at fighting with the massive sugliin.
WINTER’S SCOUT [GENERAL]
Your ranger spell list is enhanced