feats

ALTITUDE ADAPTATION [GENERAL]

Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.

ARCTIC PRIEST [GENERAL]

You can swap out prepared spells to cast spells to aid in exploring and surviving in frostfell areas.

BECKON THE FROZEN [GENERAL]

Creatures you summon are infused with cold energy and have the cold subtype.

CHOSEN OF ODIN [GENERAL]

Your skin has a noticeable blue tint and your left eye is pale blue (your right eye is some other color); these features identify you as an ally to the church of Odin and grant you supernatural qualities.

COLD ENDURANCE [GENERAL]

Either because of growing up in a frostfell or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments.

COLD FOCUS [GENERAL]

Your cold spells are more potent than normal.

COLD SPELL SPECIALIZATION [GENERAL]

You do additional damage with cold spells.

CRAFT SKULL TALISMAN [ITEM CREATION]

You can create skull talismans, which carry spells within themselves

FAITH IN THE FROST [GENERAL]

You channel frozen energies from your deity when you turn or rebuke creatures.

FROSTFELL PRODIGY [GENERAL]

You gain additional bonus spells in cold regions.

FROZEN BERSERKER [GENERAL]

When you enter your barbarian rage, your body becomes infused with cold energy.

FROZEN MAGIC [GENERAL]

Your cold spells are more powerful when you cast them in a cold region.

FROZEN WILD SHAPE [GENERAL]

You can assume the form of magical beasts with the cold subtype.

GREATER COLD FOCUS [GENERAL]

Your cold spells are now even more potent than before.

ICY CALLING [GENERAL]

Your summon spells work better in the frostfell if you summon native creatures.

ICE HARMONICS [GENERAL]

You can use your voice to shatter ice.

IMPROVED COLD ENDURANCE [GENERAL]

Your training and natural hardiness have improved your natural resistance to cold temperatures.

IMPROVED FROSTY TOUCH [GENERAL]

Your frosty touch causes more cold damage.

MARK OF THOR [GENERAL]

You bear a birthmark in the shape of the holy symbol of Thor (a lightening bolt) somewhere on your body; this mark identifies you as an ally of the church of Thor and grants you supernatural qualities.

MOUNTAINEER [GENERAL]

You are a particularly gifted explorer and mountain climber.

PIERCING COLD [METAMAGIC]

Your cold spells are so cold that they can damage creatures normally resistant or immune to cold.

PRIMEVAL WILD SHAPE [GENERAL]

Your wild shape forms are stronger than normal.

PRIMITIVE CASTER [GENERAL]

You use screeches, wild gesticulations, and extra material components to give your spells additional power.

SEA LEGS [GENERAL]

You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.

SMITE FIERY FOE [GENERAL]

You can smite creatures with the fi re subtype.

SNOWCASTING [GENERAL]

You add ice or snow to your spell’s components to make them more powerful.

SNOWRUNNER [GENERAL]

You are particularly adept at moving through snow and over ice.

SNOWFLAKE WARDANCE [GENERAL]

You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to fl oat haphazardly across the battlefield like a whirling, razor-edged snowflake.

STORM MAGIC [GENERAL]

You gain a boost in spellcasting power during storms.

SUGLIIN MASTERY [GENERAL]

You are a master at fighting with the massive sugliin.

WINTER’S SCOUT [GENERAL]

Your ranger spell list is enhanced

feats

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