Divine Domains

COLD DOMAIN

Granted Power: You can turn or destroy fire creatures as a good cleric turns undead. You can also rebuke or command cold creatures as an evil cleric rebukes undead.

Cold Domain Spells

1 Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.

2 Chill Metal: Cold metal damages those who touch it.

3 Sleet Storm: Hampers vision and movement.

4 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.

5 Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

6 Cone of Cold: 1d6/level cold damage.

7 Control Weather: Changes weather in local area.

8 Polar Ray: Ranged touch attack deals 1d6/level cold damage.

9 Obedient Avalanche: Snowy avalanche crushes and buries your foes.

WINTER DOMAIN

Granted Power: During the winter season, you gain a +2 sacred bonus on all Wisdom-based skill checks.

Winter Domain Spells

1 Snowsight: Normal vision in winter weather conditions.

2 Snow Walk: Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.

3 Winter’s Embrace: Subject takes 1d8 damage/round; can cause fatigue.

4 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.

5 Blizzard: Temperature drops and powerful blizzard reduces visibility to zero.

6 Death Hail: Summons a storm of death hail.

7 Control Weather: Changes weather in local area.

8 Summon Giants (Frost Giants Only): Summons outsider giants to fight for you.

9 Fimbulwinter: Creates winter weather for miles around you that lasts for months.

Divine Domains

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